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Archives Tagged week8reflection

Week #8: Design of Online Communities

How do you base your community project is up to you, but of course as I mention in all my blogs, the core are the people.

For example if you want to base your community when photography is involved, of course the main topic of your community you will take on images they take or which you want to represent. But when you want to involve your community work they are the best solution although it’s not always the best decision to base your feedback on images only. But you have to choose a core.

Deviantart is a good example of community which is really complicated. It’s based on images and on text as well. In fact it’s a community based on creativity itself. It is a product of a years of work and hard dedication. And not only of staff behind it, but a huge amount of feedback and work as well was done by contribution of community. It would’ve never made without it.

Another good example I have is just to show how quickly you can exploit a market targeting privileged. Is for every one well known Facebook. First they invited students from Oxford only what made their Social network privileged. And then I don’t even need to tell how they followed. Of course it was made functional and functions like tagging in my imho made it very attractive, but marketing made a very huge role in granting first market share for the company. As in Deviantart example we can see that it was made to serve purpose and grew from it.

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Posted in All Students, Group 9, Marketing Products
This was originally published at strange Behaviour

Design Principles

Having worked on a design challenge during this module, I have learnt quite a lot about designing in groups. I had done group work before, I had done design work before but not combined both yet. Although designing in a team means you can share out the work, there is a lot more work to be done in general and working together can be difficult. From this, I have gained some design principles;

Firstly, communication with the team is very important! We need to know exactly what needs to be done and who is doing what. This means setting clear goals and communicating these clearly to ensure there is no miscommunication. Miscommunication can lead to disagreements, unbalanced workloads and most importantly, stressed team members. Something that could help communication is doing some team building exercises. This way the team knows each other a bit better and knows what to expect from each other. I have learnt this from the mistakes we made at the start. Our group wasn’t communicating effectively and this led to some major problems. These were resolved once we discussed what was on our minds properly.

Secondly, hierarchy isn’t very important when in a design team. Although there is a team leader, when everyone pulls their weight, there should be no need for one person to have to command others on what to do. We choose what work is best suited for us and what we believe is a fair share of the work and get back to the group with the information we found. We had a clear team leader and this wasn’t that effective as I find it more pleasant to work freely.

Furthermore, good research is key for a design project. We need to know if there is a target market for our product, what their exact needs are, how to make, produce, and deliver the products and much more! Research ensure there is a knowledge base so market needs can be fulfilled most effectively. I learnt this from our camera project as it probably isn’t what poor children need most; it isn’t the greatest cause to go for.

Lastly, contact with clients is another highly important design principle as they are the people that will need to work with the design outcomes. We are lucky to have had a reply from UNICEF, unlike most other groups. However, I do not believe we used this to its full potential as we only mailed them once for information.

Overall, I believe I have learnt about working in groups this module that will be very useful for future projects. I’ve learnt from my own mistakes; I thought I was often clear in what I said but wasn’t really as outspoken as I thought I was. I have learnt I shouldn’t assume things as assuming makes an ass out of u and me ;)

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Posted in All Students, Group 4, Marketing Products
This was originally published at Saskia Smits

I’m a big question mark..

I’m gonna have to be completely honest here, I simply do not understand this week’s blog prompt. This is also the reason why it has taken me so long to find that piece of paper and pen. But here we go; I’ll give it a try.

During this course I have researched several fundraising websites and have learned a lot about how they function. I have mainly been working on Indiegogo and the interesting part about their operations is how they are able to reach a large range of people to support the campaigns through social media and online communities. They encourage their users to use all the social media tools at hand to promote their causes and for their network to then share it with their network. They make it easy for their Indiegogo users to share all their campaign information and they even go as far as explaining how to get the best use out of social media. By getting their users to do this, they give them a better chance at succeeding at reaching their funding goal.
And if the users are doing well at creating activity about their campaign, then they will receive extra attention from Indiegogo and their contributors by being featured prominently on the frontpage of Indiegogo and by being contributed in the Indiegogo press outreach.

To be successful in fundraising it is very important to stay active and generate attention, to which Indiegogo is a superb facilitator.

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Posted in All Students, Group 2, Support Raising
This was originally published at THE GREAT DANE

design of online networks

Successful online communities need to be easy to use. No one is going to use a really complicated online community when there are other easy ones to use out there, they also need to be accessible easily. While using an online community someone needs to be able to do whatever he wants, socialize, find interesting things etc. easily and efficiently a point older communities did not really grasp so people stopped using them when something easier to use came out, that being Facebook.

Right now all of the communities that are actually being used are easy to access, use and share so people will chose them over the older ones and possibly new ones coming out without the efficiency the already existing ones provide.

The point I’m trying to make is that an online network needs to allow a user to be able to do whatever (s)he wants with ease and without much hassle if it’s going to be successful. 

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Posted in All Students, Group 6, Idea Networks
This was originally published at Vasilis Bagkoutsa

The future is in our hands

This is the eight weeks, this is the project last a week. We had too much, from the beginning of trouble to the present final sprint. But you need to ask What are your design principles for designing. I think they are divided into two aspects.

1 the market demand direction

Why say market, as a designer, design direction is different, such as popular on the market a product, but it is not the role of consumer acceptance, we are exclusively for its design a better, more convenient products. In our team in order to help NGO to reach their objectives, application of the strong function of online community, for they design products to help them. So online community work way became my main idea and method.

2 innovative design concept

This is a class in the beginning, the tutor will require us to find different online platform, to find their advantage, I think this is very correct. If we use Facebook, might not get we expected effect, so Basecamp appeared, combining the advantages of the two platform we finished the request, but this is not enough, Facecamp, this only belong to our team his new platform.

Each person every day in innovation, every day something new appears, but I believe that no matter how the world changes, the future is in our own hands.

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Posted in All Students, Group 3, Work Teams
This was originally published at Naamloos

Online Communities

One of the most famous online communities is Facebook. Why is that ? Well if I must say is probably for the good overall layout and the easiness of working on facebook. Also big advantage is you don’t need someone to be online to send him a message or something. On facebook you can do it very easy - just send it and when the user comes online he can check it. Most of the time facebook is nice and people are getting used to it but whenever they decide to update it - they f*ck up.

People are so used to the layout that they want it unchanged. For example - many people like the old facebook design before the timeline thing. Many voted for 2011 design, inluding me. It’s brutaly simple and easy to use - like AK-47. My advice to the guy is simply leave facebook as it is.

Personaly I don’t like facebook. I prefer Skype but skype has its problems. But nowadays Facebook became important part of our life and we simply need it especially for school. Which is another reason why I don’t like it. I prefer old-school stuff. But back to the question - If I have to advice them what to do :

1.User-friendly interface - not very complicated but still it should be modern enough

2.It should be free - no taxes on anything or whatsoever

3.POP-UPSSSSSS…… kill them

4.Original ideas not just copy paste - there days it’s difficult to do it but I believe there is a way

5.It should definately have a Forum - just for random stuff or some issues of the webiste


My personal advice is that people should go out from their buble and explore other online communities - like Reddit. It’s very good and simple to use. And please more creativity..Also I would create a voting system on what people like and dislike (facebook). And I would change it and make it better !

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Posted in All Students, Group 2, Support Raising
This was originally published at ItSkO


As mostly everyone knows – “FACEBOOK” is the most popular online community now.
I do not know how, but… There is around 1 billion people who use this network and it’s only since 2004! I am pretty amazed how it is possible to bring together so much people within so short time…

Few tips which would pull people to use new online community: (my opinion)

§  Something new and different from other networks.

§  No pop-up adverts. (I hate them!)

§  Easy to use.

§  Everyone is able to create own design.

§  Possibility to communicate in few different ways (chat, video).

§  Easy to share information.

§  Do not need to pay for anything.

§  Forums about different things.

§  And lot of more things which can attract people…

On my experience in this course I understood that online communities are very useful and, also, addicted. Before this course I didn’t use any so much. But now all information is here. You have to check “Facebook” few times per day if you want to know what would be tomorrow or even today if not you are like a white crow. But… when you check this for information your eye will catch some post which can look quite interesting, then other one and so on… like a drug – every time you will need more and more time to spend there.

What fosters people to use online communities?

When people do not know what to do the internet is the biggest attraction. Online communities catch every one of us with their adverts, “new” possibilities or “new” design, which you “must” try (because everyone will talk only about this for few days). Also, people need to communicate with each other, this is the main thing why “Facebook” has huge amount of users.

This course gave us an opportunity to choose the network we want to work with whole 10 weeks. I am glad because now I know how to use all information which online network can give. We had lots of time of researching two networks. I think we took everything what was be possible and useful from them.

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Posted in All Students, Group 8, Work Teams
This was originally published at Justina Vaičiūnaitė

Personal Blog Reflection Prompt #8

What are your design principles for designing and fostering online communities or networks based on your experience in this course and your project? Please describe them and a little bit about how you have developed them.

From all the experience I gained so far during these eight weeks, I think that a good online community should first of all have a place where people can upload files in order to share their ideas. I think the ideas should also be separated in categories so people who are looking for a particular subject, product, project etc. can more easily find what they are looking for in the online network. A web network like this should definitely have comment sections where people can give feedback to others and comment on other people’s work. If I’m fostering an online network I would put in a forum where people can write about what is wrong in the network and can give suggestions on how to make it better. 

I also think it would be nice if the internet community I’m designing has a way that can give the people who are artists/inventors/creators the opportunity to be voted for so they can gain popularity. They can also have a place where their work can be sold or they can even find funding for their projects if they have a world-wide scale.

I basically want to do a multifunctional web community where people can share all sorts of ideas, projects, products etc. because I don’t think there is such a wide-range place so far. Of course all ideas will be separated in categories so people won’t have to scroll along or search for a specific idea or concept for a long time. In such a network, an artist can easily be spotted and people in need of a project can easily contact people who can create it for them.

During my researching throughout these weeks I’ve came across websites, online networks, communities and platforms that look really good but there is always something that can be further developed, improved or there is something entirely missing in them. If I was designing an online network/community/platform I would definitely keep in mind several things…people will be able to share and upload files that they like or made, people will be allowed and be able to comment, criticise on and give feedback to other people’s work, projects and products. The should more definitely be a forum where people can share their expectations, remarks or problems they meet using the online network.

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Posted in All Students, Group 7, Support Raising
This was originally published at Tsvetelina Obretenova

Our community, our principles!

From what I comprehend, design principles are concepts used to organize or arrange the structural elements of a system. Then again, the way in which these principles are applied affects the expressive content, or the message of the work. I’ve been probing for more than a month, I’ve learnt a great deal from others’ successes and failures. By looking at how people are using (or not using) public spaces and finding out what they like and don’t like about them, it is possible to assess what makes them work or not work. Through these observations, it will be clear what kinds of activities are missing and what might be incorporated. And when the spaces are built, continuing to observe them will teach even more about how to evolve and manage them over time. In order for a community to work, it has to come from the members itself to construct it’s own rules, and I have a say on conveying my beliefs in contribution to the principles to which community I belong. 

  • leave it to the community.

The first starting point in developing a concept for a community is to identify the talents and assets within the community. In any community there are people who can provide an historical perspective, valuable insights into how the area functions, and an understanding of the critical issues and what is meaningful to people. Tapping this information will help to create a sense of community ownership in the project that can be of great benefit to the community.

An example from “Indonesia Mengajar” (the NGO we’ve been researching on). The platform aggregates all the informations and insights coming from different sources of social medium. The goal is for the teachers to share up to date learning materials and teaching practices (the talents of the educational community). This suits the missions of “indonesia Mengajar” which are to fill in the shortage of qualified teachers with adequate digital media literacy within rural areas and spread them throughout the country, this is where the internet plays it’s important role, it shares instant knowledge and surpasses the geographical boundaries.

  • expand the network.

In Indonesia teaching’s case, partners are critical to the future success and image of it’s community. For every community members to brainstorm and develop scenarios with a dozen partners who might participate in the future, they are prominent in providing support for the teachers and getting teaching projects off the ground. They can be local institutions, museums, other schools and others.

  • different levels of participation.

Considering the variety of activities we might find in a neighborhood on any given day, would be good if a  community invites many different levels of participation. People participate in communities for different reasons, some because the community directly provides value, some for the personal connection, and others for the opportunity to improve their skills. We used to think that we should encourage all community members to participate equally. But because people have different levels of interest in the community, this expectation is unrealistic.

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Posted in All Students, Customer Communities, Group 5
This was originally published at Ayesha Nabila

Design principles of online communities

From what I’ve learnt during this course the most popular online communities are the ones that prove to have the most functionality and ease of access. I will mainly be relating this post to Facebook a it is at the moment the most popular online community on the web.

Why do other online communities not have the innovation that Facebook managed to grasp? This is a question that I don’t think people think about. Before Facebook there were multiple social networks such as Skype, Bebo, Messenger, Myspace and more. The difference is that however good these social networks were, they didn’t have much ease of access. Certain aspects were blocked if you weren’t a “premium member” or finding people you knew was difficult. This is a main principle that online communities should think about.

After Facebook, Google tried to come out with their own social network as well, they called it Google+ (G+). I joined this social network because their promotional video really emphasized the functionality of the community. It also had a great function that other networks lacked: the option to host group video calls without having to “go premium” (paying extra money for more functionality). I was quite sad when i joined G+ because nobody else seemed to want to join it. This was mainly because people couldn’t join it. G+ was given to the public as a beta to see if people would like it or not. The only problem is that the only way to get the beta was through an invite. Not enough people could test it and the result was that nobody bothered  to change from Facebook to G+ when it as released.

To conclude, the main principles to follow to have a good online community is to make it fully available to the public, make it easy to use, easy to share and easy to find people without the need to leech money of the public to make “premium” services available.

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Posted in All Students, Group 6, Idea Networks
This was originally published at Industrial Design Engineering 2012