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WHAT MAKES YOU FEEL BETTER WHEN YOU ARE IN A BAD MOOD?

Music
Posted in All Students, Group 1, Idea Networks
This was originally published at Untitled

Personal Blog Reflection Prompt #8

What are your design principles for designing and fostering online communities or networks based on your experience in this course and your project? Please describe them and a little bit about how you have developed them.


When I had to design or foster a online community or network one of my first principles would be that ‘it is all about the user’ just like a product is all about its consumers. Because in the end a online community or network is nothing else than a product.

So you have to think about your target group and try to see things from their point of view. What would they expect from the platform? What kind of tools would they like to use? Because from what I have seen people do not hesitate to look up a different community or network which fits their needs or expectations better.

Therefore I would have one principle: ‘The user is always right.’ , because without users there is no community or network.

Posted in All Students, Group 1, Idea Networks
This was originally published at Project Community

My design principles for online communities or networks

What are your design principles for designing and fostering online communities or networks based on your experience in this course and your project? Please describe them and a little bit about how you have developed them.

I am sure that if I start thinking deeply about my design principles for designing and fostering online communities or networks, I can end up with a very — very — long list of principles. Because I don’t want to end up doing that, and I simply don’t have the time for that, I decided to highlight the 4 that I think are the most important:

1. Provide less, get more.

In my experience this is what applies to most of the platforms that I have used in my life — and enjoyed the most. It’s usually the networks that offer the least in terms of functionality that users feel the biggest amount of ownership during use. Think of Twitter for example. Its creators didn’t invent the @-reply and neither did they invent the Retweet. They were both inventions by the community, which had to come up with solutions to problems the very minimal system initially provided. The users feel a great sense of ownership (which is very much apparent now that Twitter is slowly killing parts of its ecosystem). Now, what would happen if Twitter already had all those features built-in from the start? Would it be an equal success? It’s guessing, but I think it wouldn’t be such a success.

I think that if you provide less, you are also fuelling creativity in the community of users. That’s a good thing as well, right? Especially if you want to put them in the mood of coming up with creative ideas for innovation.

2. Go mobile.

Slowly we’re moving to a world where mobile comes first. People mostly consume information through mobile devices (phones, tablets, whatever else there is to come in the future). Thinking of the incredible growth mobile phone usage is making in the developing world, this is the only way to go forward if we want to connect everybody and everything with everybody and everything in this world.

When was the last time you joined an online community that doesn’t have a dedicated app or (damn good) mobile interface? I don’t remember. Has to be a long time ago.

3. Don’t replicate functionality.

There is so much stuff online already, that there really is no reason to try to reinvent the wheel. Make use of what’s out there already. A couple of years ago the web was very segregated, but we’re going to a situation where more and more is connected with everything. The most-powerful platforms we’re using right now are the ones with an extensive ecosystem of apps and other ‘things’ that are connected to it through APIs. That’s what’s going to keep increasing. Eventually the password-input when logging in will be (nearly) entirely replaced by a ‘Log in with Facebook’ button. Those services are going to be so ubiquitous there is no reason not to take advantage of them.

And of course: there are too obvious design principles as well, like the need to focus on user interaction, but as I said I decided to leave them out.

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Posted in All Students, Group 1, Idea Networks
This was originally published at Bart Hoekstra's Tumbleblog

Personal Blog Reflection Prompt #7

This week’s reflection question is simple. If you had a design challenge, would you join and participate in one of the types of online communities we’ve been researching? Why or why not?

If I had a design challenge I am surely going to use (and have so in the past) at least some of the platforms we’ve been researching. Depending on the kind of activities that I want to undertake I will choose an online community to use.

The easiest thing to do is something that I nearly always do and that is asking for input to my Twitter followers. They’re an amazing group of people from very diverse backgrounds, and usually I end up with useful information. Sometimes that’s a completely new insight, sometimes it’s only something that reassures whether I am on the right or wrong path, but it’s always useful.

More difficult things to do is the usage of real idea networks. This requires a lot more planning and time to put into facilitation and thus is something that I would only do if both of those things are within the projects’ constraints.

Other platforms, like Basecamp (for workteams), are already such a standard in my workflow that I am not even thinking of excluding them in my design processes.

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Posted in All Students, Group 1, Idea Networks
This was originally published at Bart Hoekstra's Tumbleblog

Learn so far

For me, it is still very interesting the hole process of learning, writing having feedback and develop ideas that my help people in need. i think the phase of design the product it is very important because you can use platforms to write, receive feedback and post your ideas for a noble cause, and maybe in a short time, it will become reality.

I liked that we could see the other group’s work and give them feedback and receive as well for our work. It is interactive to discuss and have debates on the products, ideas and solutions for causes.

For designing a product it is needed to have many ideas, practical actions and develop it for as many people as possible. Only the think that you create a product for some people who need it, gives you power and make you continue without stops. 

I liked the activity form last week. it helped me focus more on the product, on persons and on the challenge. Now i really feel that i did something in order to improve my work. 

Posted in All Students, Group 1, Idea Networks
This was originally published at Reflections

Opinions opinions…Everywhere Opinions…

 

I believe that during the process of designing a product, the opinions of the people in your target group are very important. We’ve been researching OpenIDEO which is definitely an online community that I would use if I had a design challenge. It would give me the ability to post questions about the design and receive opinions from all over the world.

Taking a look at the other groups I would also surely use Facebook, although OpenIDEO allows me to communicate with everyone and Facebook only allows me to communicate with my friends. This is fine but their opinion might be more biased towards one place’s opinion, since most of my friends on facebook are Dutch or from my home country. While designing I think its very important to keep many diverse opinions in mind and try to collaborate them so that the product can be for as many people as possible. 

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Posted in All Students, Group 1, Idea Networks
This was originally published at Deyna's

Personal Blog Reflection Prompt #7

One day you get a great idea… You start researching, you start experimenting and in most of the times problems will occur. In history the biggest scientists and inventors also got to this point eventually and I can only imagine what they did to inspire themselves with new ideas, views or knowledge.

Nowadays we have this thing called ‘World Wide Web’ where most of the world has access to and I (we) would be plain stupid not to use it for situations where I find myself stuck. It would be like not using the perfect tool when it lies right in front of you.

So to get this entirely clear: If I had a design challenge I most certainly would join and participate in online communities because what I have seen from platforms such as OpenIdeo and  Kickstarter is that they have truly good concepting. I mean even if they hadn’t you would still have the chance to connect to people all over the world (on the same grounds) but they actually assist you and can help you with your project in whole new ways.

Additionally (a little bit off the topic) I think that it should be obligatory for every human being to take part once during his/her lifetime in an open innovation/design project online because I think that even the most unqualified person can mix things up and bring new ideas to the table.

Posted in All Students, Group 1, Idea Networks
This was originally published at Project Community

So far….

For my future, being a good leader is very important to me, which is why I always take the opportunity to be the leader. So far ive learned a lot concerning leadership in this project. Assertiveness for example is not the most important thing, it’s more important to exploit the teammates abilities and allow them to work in those sections, because when someone enjoys doing something, they will do a much better job than if they do not enjoy it. Of course it remains difficult because there’s always going to be work that we don’t want to do, but just because we don’t want to do it, doesn’t mean it doesn’t have to be done.

I’ve also learned so much about online communities, even websites such as Facebook that I thought I knew everything about. This project and the presentations of my peers have thought me so much more about how social media can be used as well as other types of online areas. It’s a weird statement but I guess what I’m trying to say is that I’m comfortable enough to go out of my comfort zone concerning online communities which for me is kind of a breakthrough because once I’m comfortable with something in the area of technology, and I use it a lot, It’s extremely rare for me to explore other options.

Please excuse for the extremely late post, It’s been a busy week J

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Posted in All Students, Group 1, Idea Networks
This was originally published at Deyna's

Personal Blog Reflection Prompt #6

When I look at our team work I see a lot of confusion. At first no one really knew what we were doing/learning. After a while we all understood the bigger picture but everyone seemed to have a different approach or understanding on what, when and how to do it. Communication is still a bit of a problem in our group but still we managed to put up a plan where everyone knows what he or she is doing.

The mentioned confusion obviously affected my personal contribution to the team which means that I constantly was asking questions because it did not seem that we all were on the same page. Struggling with this issue I tried to do my best in contributing Ideas regarding our final project/product. Still I’m not satisfied with my personal contribution so far (which I’m working on) but there also are some discrepancies regarding our group dynamics which makes me feel uncomfortable and not taken seriously.

The monitoring and evaluation of my learnings I’m quiet pleased because the course is really hands-on which I really like because I’m a ‘learning by doing’ person. But still I wish that we might look more inside those communities - how to work on an actual project - just to get a better insight and more experience. Don’t understand me wrong.. We have learned a lot about online communities and networks in theoretical but we haven’t actually worked inside a project (on those communities and networks) which would give us all more practical experience and knowledge.

(P.S.: Sorry that I’m running late with this post but I totally forgot about it due to my illness. Hope you guys understand.)

Posted in All Students, Group 1, Idea Networks
This was originally published at Project Community

Learning so far

So far we’ve all been through kind of a confusing group process. Sometimes we think we’re clear about what to do, often times we’re not entirely. That results in us changing directions or opinions and views on what to do all the time. When we started off I was pretty sure about what we should do, but that feeling of knowing what to do sometimes makes place for the opposite and it goes on like that all the time.

My personal contribution so far to the project has mainly been that I try to come up with things that we can do. Since I so far have — I think — the best general understanding of the platforms we’re researching, I try to keep that clear in the minds of my teammates. That’s my main role I think. In the upcoming weeks my role will shift more to (meticulously) stitching the final product together.

Monitoring the learnings so far is kind of a tricky thing to do. I think if we really wanted to monitor that, we should actually be doing the things we propose in our final presentations. We should try using OpenIDEO once for our own projects. Or if we are in a group working on funding, we should try funding some of our projects. Depending on the results of those acts we can assess the knowledge and skills that we have gained.

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Posted in All Students, Group 1, Idea Networks
This was originally published at Bart Hoekstra's Tumbleblog
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