NOTE: This is a full archive for the Project Community: You & The World (2012) please see the main site for the most up to date information.


Deadline, Presentation day, grading and criteria

  • The deadline for submitting your multimedia presentation is November 13th, 23:59 CET. Please send your presentation or its link to (for sending your files you can use
  • The final presentation and evaluation is on November 14, at 10:00-12:00 in Ov.3.37 and the comittee will evaluate the projects from 12:00-13:30.
  • Regarding grading there are some conditions and criteria. They are summed up here for your convenience:
    • Participation in Course online conversations and F2F meetings
    • Weekly discussions which may be F2F, online in Blackboard or in other online environments.
    • Reflective blog posts & responses – 50% (the average of the individual marks online)
      • You will be expected to post weekly in your blog based on the week’s prompt. Additional blog posts will be considered towards increasing the blogging grade. Grading is based on writing which exhibits critical thinking on the weekly topic, justification of ideas, evidence of innovation by bringing in external ideas into the course, and clarity of writing.
      • Responses to peers’ blog posts – you will be expected to read and reply to blog posts of your fellow learners. We recommend that you reply to at least one of your team mates’ posts weekly and one other person’s outside of your team. Grading is based on relevance of reply to the post and what additional value you bring to your peers’ ideas and thoughts.
    • Team Project – 50% (the average of the team project marks online are an indication)
      • Engagement and completion in weekly “line of sight” assignments which build towards team projects. The overall team projects will have weekly milestones which should be completed and posted by the teams in their team work area. The final project should be built upon these interim milestones and elements. Grading will be based upon timely completion, quality of work, and evidence of full team participation.
    • Final team project multimedia group report The final exam for this course is a multimedia “report” created by the team and posted online.
    1. clear storyline containing the problem, purpose and advice
    2. presentation reflects the topics that have been discussed in class (weekly syllabus).
    • Reflections & Peer feedback – you will be asked to fill out a peer feedback form for each of your teammates and their feedback on you will constitute part of your performance evaluation in the course.



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Week 7

Some remarks and recommendations that might inspire you:

  • Watch the video about “The Culture Of Reddit” on the Home page. Watching the video, you should be able to highlight the challenges the Reddit is faced with and how they  tackle these barriers to create impact?
  • Take a look at the D-Lab. You will definitely find the projects inspring.
  • Local Projects is a Media design firm. Surfing the “Projects” tab will be interesting.
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Presentation – Week 6: Multimedia presentation

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50+ Web 2.0 Ways to Tell a Story

It would be very inspiring to watch and take a look at Alen’s 50 web 2.0 ways to tell a story  today.

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Presentation: Week 4

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Preparing for the 3rd week

Hi Projcommers,

To prepare for today’s conversation, we suggest you to dive into the following links:

The Dunbar Number as a Limit to Group Sizes

Community by the Numbers, Part One

Community by the Numbers, Part Two


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Week 2: to read and to listen

In addition to the talks which are recommended for the second week’s conversation (see syllabus > week 2),  we encourage you not to miss the following materials from the resource list:

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About Customer Communities

Customer Communities and Networks: Supporting selection and use of products (of five – learn more here)

They have your product. They love it. They hate it. They need help. Where do they go? To your website for support from you? Or do you crowdsource the help and set up a customer community? When is this generative and useful? When might it be considered exploitative — or simply “cheap” on your part?

Find some examples of support communities – good and bad. What makes them “tick?” How would you design one? More importantly, how would you facilitate and moderate it?

What online architecture, tools and processes successfully help customers productively use the products the designers created for them? What differentiates these from other types of open innovation online groups and environments? 

Posted in Customer Communities, Group 5