NOTE: This is a full archive for the Project Community: You & The World (2012) please see the main site for the most up to date information.

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Monitoring & Evaluation

After one year IDE study, I have learned to work in a team, through better and worse. I have learnt...
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Posted in All Students, Group 9, Marketing Products
This was originally published at PJ

Online Facilitation

Online facilitation, in broad terms can be described as the act of managing the learners and the...
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Posted in All Students, Group 9, Marketing Products
This was originally published at PJ

Tech-steward

How much does your personal preference drive your tool choices? For me, the answer is much more than...
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Posted in All Students, Group 9, Marketing Products
This was originally published at PJ

Week #8: Design of Online Communities

How do you base your community project is up to you, but of course as I mention in all my blogs, the core are the people.

For example if you want to base your community when photography is involved, of course the main topic of your community you will take on images they take or which you want to represent. But when you want to involve your community work they are the best solution although it’s not always the best decision to base your feedback on images only. But you have to choose a core.

Deviantart is a good example of community which is really complicated. It’s based on images and on text as well. In fact it’s a community based on creativity itself. It is a product of a years of work and hard dedication. And not only of staff behind it, but a huge amount of feedback and work as well was done by contribution of community. It would’ve never made without it.

Another good example I have is just to show how quickly you can exploit a market targeting privileged. Is for every one well known Facebook. First they invited students from Oxford only what made their Social network privileged. And then I don’t even need to tell how they followed. Of course it was made functional and functions like tagging in my imho made it very attractive, but marketing made a very huge role in granting first market share for the company. As in Deviantart example we can see that it was made to serve purpose and grew from it.
 

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Posted in All Students, Group 9, Marketing Products
This was originally published at strange Behaviour

Week #6: Monitoring & Evaluation

image

In order to start getting some feedback we must have an access to our target group and people who participated in the project (and hopefully is still participaing). We assume that you have made nice long standing connections which I mentioned in previous blogs and then you must have communicated about whole process in all the way. So the good start is half the job. This will make half of your questions easier to answer, because people who you work with must be passionate about the theme.

Another very important part is get good feedback from your teammates and yourselves as well. It may sound strange, but we sometimes can’t really notice the whole process as a whole. It may take some time just to obtain a ‘fresh eyes’ and in that part I suggest communicating within your team briefly. You may found some things which you didn’t like along the path and even may want to fix some of your design (we all know that design is being polished ten thousand times till its ‘good enough’) as clear mind provides with some insight in your own work. Anyway don’t haste and do careless fixes because you may cause may damage than good. That’s why your teams here for.

If you can do it, share your research and insights with your target group and research connections. The best way to do it of course to gather for a last meeting to see really how people feel like about the whole process. That should give you more ideas about your design and you may (yes, again!) redesign it!

For nice feedbacking and talking methods on various socal themes google “Compass”. Issued for NGO’s from NGO’s.

Happy feedbacking

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Posted in All Students, Group 9, Marketing Products
This was originally published at strange Behaviour

Week #7: Retrospective

If you had a design challenge, would you join and participate in one of the types of online communities we’ve been researching? Why or why not?

To answer the question directly – yes I would, especially if I would have a my design challenge directly (or not) related to it. Online communities give you a good retrospective of things you may get told, but you imagine them a little bit further form the environment of the actual story teller. This may give your mind more generated creativity, as you need to imagine the whole scene by yourself (of course it depends on how detailed story is) therefore it’s not given by the story teller.

image

And to answer your question differently: why not?

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Posted in All Students, Group 9, Marketing Products
This was originally published at strange Behaviour

corealiscreative: Dogs as Fonts Poster | grafisches büro I…



corealiscreative:

Dogs as Fonts Poster | grafisches büro

I mean, c’mon who doesn’t like a poster that mixes dogs and typefaces? I’d love an original print of this.

Posted in All Students, Customer Communities, Group 5
This was originally published at Ayesha Nabila

corealiscreative: Dogs as Fonts Poster | grafisches büro I…



corealiscreative:

Dogs as Fonts Poster | grafisches büro

I mean, c’mon who doesn’t like a poster that mixes dogs and typefaces? I’d love an original print of this.

Posted in All Students, Customer Communities, Group 5
This was originally published at Ayesha Nabila

designcloud: House in Fukawa by Suppose Design Office Asik,…





designcloud:

House in Fukawa by Suppose Design Office

Asik, simpel

Posted in All Students, Customer Communities, Group 5
This was originally published at Ayesha Nabila

designcloud: House in Fukawa by Suppose Design Office Asik,…





designcloud:

House in Fukawa by Suppose Design Office

Asik, simpel

Posted in All Students, Customer Communities, Group 5
This was originally published at Ayesha Nabila